

If there are too many background butterflies, they will gather towards Lucid and bullet hell begins.In Hard mode, you will take 50% of current HP as damage, and heal block is applied for 5 seconds. You can exploit this fact to dodge certain attacks. If you fall to the bottom of the map, you will be teleported back up, somewhere in the middle of the map. Dream Fragments will also appear in the map at fixed spots, they act as 1 other party member, but the effect is cancelled if there is an actual party member near the carrier.Deals (180 divided by number of players near the carrier including the carrier)% damage to the bomb carrier only. Plants a bomb on all members that will explode in 3 seconds.Dragon will start spraying across the entire map in front of it 5 seconds after it starts coming down into the map, so the team needs to act fast. To dodge, either go behind the dragon (left side if dragon is at the left, vice versa), or float in the air sufficiently for 4 seconds. Summons a dragon on 1 of the ends of the map (an announcement will be made before this).Summons blade swords to deal 20% damage per blade per 0.5 seconds that you touch it.Summons a Toadstool of Nightmare (2 in Hard mode) to act as a movong wall and deal 50% damage if you go near it and it attacks.Summoms Golems of Nightmare to act as a wall, dealing 70% damage if you go near them and they attack.Summons flower strips to deal 30% damage if you stand on/touch it after 1 second.

If there are too many background butterflies, they will swarm towards you and deal 60% damage at the spot you are in, and it follows your character for 5 seconds.Horn usage count can be saved up to 3 times.Horn can be used 1 time for every 10% of Lucid's HP (1 bar) taken down.Throughout the fight: Background butterflies will spawn and you will need to use the horn (at both ends of the map) with the NPC Chat key to blow them away.Damage percentages are based on your HP.Skills used by Easy Lucid, Normal Lucid and Hard Lucid are the same.Death Counts Allowed: 10 per person throughout the whole battle.Resists all elements, including Physical.DEF: 300% throughout the battle for Easy, Normal and Hard modes.Level: 230 (Character Level 235/240 or higher for 1.2x damage dealt in Non-Reboot/Reboot world respectively).Overall time limit: 30 minutes (for Hard Mode, time limit changes to 45 seconds on Phase 3).No rewards (EXP, items, monster collection chance, quests) can be earned even if the boss is killed in practice mode. Practice mode is allowed 20 times daily (shared across all the bosses).Clear count is allowed up till once per week, regardless of mode (except practice mode).Entry is allowed once daily per mode (except practice mode) if you did not take Lucid down.
